When youāre young, school is your job. When youāre even younger, play is your school and your job. I like to think I attended a highly acclaimed āschoolā and landed a top-notch ājob.ā
As Iāve mentioned in articles before, my family was poor when I was a kid (though ārich in love and rich in Jesus,ā as I was often reminded), so for me and my sister, āplayā was largely confined to two major categories: 1) āplaying storiesā with various types of dolls, and 2) āplaying pretendā with our bodies and minds and anything we could get our hands on.
The more I consider it, the more I think that our play was enhanced by having fewer options, and I think that we learned aĀ lotĀ through play. Not just things like sharing and how to make your own fun, but things like evaluating the ideas of others, adapting, taking thoughtful risks, valuing your work, telling stories, making what you need, apologizing, finding your styleā¦
Evaluating and Reacting to the Ideas of Othersā¦and Adapting
When I was child, my parents loved who I was and encouraged my natural leadership ability. However, I also heard a lot of āIf you act like this, people arenāt going to want to be around youā whenever ānatural leadershipā crossed into āoverbearing bossiness.ā When I played something, I had an idea of how it was going to go, and what was fair game and what wasnāt.
But I also began to realize that what my parents said was true. If I didnāt let other people contribute and do their own things, often they didnāt want to play at all. So, play is when you learn to pick your battles (okay, so she wants her character to be older than mine even though sheās three years my junior; we can work with that) and/or winsomely persuade others of your opinion (naming your character āAnakinā doesnāt make a lot of sense when weāre supposed to be on the prairie in the 1800s).
If you forgo (or lose) a battle or fail to winsomely persuade, you then learn to preserve the integrity of a game and adapt. Alright, you have a guy named Anakin living with you on the prairie. Maybe heās a foreign stranger? Make itās a nickname he acquired? Maybe you just THOUGHT you were on the prairie but suddenly everyone wakes up and youāve been cryogenically preserved and itās actually the year 2463ā¦
Taking Thoughtful Risksā¦and Valuing Your Work
Play is a veritable minefield of risks. You risk crossing the line into overbearing bossiness. You risk ending up with a story calledĀ Anakinās Little House on the Prairie. You risk toppling the tallest block tower youāve ever built by adding too big a block. You risk not landing the leap from the top of the fort to the top of the swing set. You risk not successfully containing the black widow spider youāre trying to catch in an empty mini M&Ms tubeā¦
As you build a block tower, you learn some simple physics, but you also learn to pause and think.Ā This is a really good tower. Iāve spent a long time on it. Adding another block might be too much.Ā Is it worth the risk? Or do you value what youāve done too much to risk it this time?
Youāre drawing a portrait of a cat, in marker. It looks good, but you think it might look better with some subtle stripes. The cat might look really good with stripes, but it might look really bad, and youāre using marker. Is it worth the risk? Or do you value your work too much to risk it this time?
You see a black widow spider. You know youāve got an empty mini M&Ms container back in the house. The spider would definitely fit. How cool would it be to have a poisonous spider in a candy tube? You might die. But you might also do something really cool.
(This is when you learn another valuable lesson: Even if your risk āworks out,ā you must consider the consequences from a justifiably alarmed and incredulous parent.)
Making What You Needā¦and Fostering Imagination
When it comes to fostering a childās imagination, I think that often, less is more. If you have a complete spy costume, high-tech walkie-talkies, a get-away Barbie Jeep, a headset, a tool belt, a CD player with a spy soundtrackāand realize you donāt have lockpick, that might derail you. You look around andā¦you just donāt have that.
If you have nothing, you have to create or imagine everything. And if you have to create or imagine everything, nothing is off limits. A black t-shirt and your dadās snow hat are your spy costume. You put a hand to your ear and talk quietly to your partner on the other end of your way-higher-tech-than-walkie-talkies earpiece system. You have a sleek black sedan that pulls up to the curb in your mindās eye and whisks you away. (After you repel down the wall of a building/the back of your couch.) Youāve got a headset and tool belt right here, see it? You make your own theme music. That pencil and pen are your lockpick.
The world is your oyster. Boredom is a choice.
Play teaches you to find detours instead of turning around and going home. It teaches you to look at a toilet paper tube and see six billion other things. It teaches you that there are almost always solutions if youāre willing to discern them.
Woven through all the play, youāre creating yourself. Youāre finding your style. You learn what you find interesting and exciting. You learn how you communicate. You learn to apologize when you express yourself badly or physically injure someone.
Evaluating othersā ideas and adapting become collaborating on group projects, planning road trips, and participating in brainstorming meetings. Taking thoughtful risks and valuing your work become last-minute science project tweaks, shortcuts in unfamiliar cities, and going with your gut on a company project. Making what you need and fostering imagination become backstage costume fixes, last-minute parade floats, and giving an impromptu presentation.
Playing isnāt just something you do to kill time until youāre old enough to have real hobbies. Playing is when you learn how to be a person in general, and yourself in particular.




